Samuel McGowan (October 19, 1819 â August 9, 1897) was an American military officer, lawyer, politician, judge, and a Brigadier general in the Confederate army during the American Civil War. Born in South Carolina, he commanded a brigade in A.P. Hill's famous 'Light Division' and was wounded several times. Ezra Warner's book, Generals in Gray, claims that 'McGowan's career and reputation were not excelled by any other brigade commander in the Army of Northern Virginia.'[1] Following reconstruction, he was elected to the United States Congress but refused to take his seat, later serving as an Associate Justice of the South Carolina Supreme Court.[2]
Samuel McGowan in military uniform
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Early life and education[edit]
Born to Irish parents in the Laurens District of South Carolina, McGowan's father was a prosperous farmer who had intended his son to study law.[3] McGowan attended and graduated from South Carolina College in 1841, where he was a member of the Clariosophic Society.[4] Subsequently, he studied law in Abbeville and was admitted to the bar. Prior to the Civil War, McGowan practiced law as partner of Thomas C. Perrin and served in state politics. He volunteered for service in the MexicanâAmerican War and enlisted as a private in the Palmetto Regiment. He was commended for his gallantry near Mexico City, rose to the rank of captain and served as quartermaster and staff officer.[5][2]https://namepayment.weebly.com/blog/google-chrome-apk-download-for-mac.
Career[edit]American Civil War[edit]
In late 1860 he was appointed to command a brigade of the South Carolinian militia, being a major general in the same, and was present at the attack on Fort Sumter. At the First Battle of Bull Run, McGowan served as an aide-de-camp on the staff of General Milledge Bonham. In September 1861 he was appointed lieutenant colonel of the 14th South Carolina Infantry; and became the Colonel of the regiment in April 1862. The 14th was assigned to Maxcy Gregg's brigade in A.P. Hill's Light Division. After Gregg was killed in the Battle of Fredericksburg, McGowan was promoted to brigadier general (to rank from January 17, 1863) and took command of the Light Division's South Carolina brigade. One of his fellow officers was Abner M. Perrin, the nephew of his former law partner, who would succeed him in command of the regiment. Except for when wounded, McGowan commanded this brigade for the rest of the war, surrendering with it at Appomattox Court House.[5][2]
McGowan was wounded four times during the Civil War. The first occurrence was at Cold Harbor during the Seven Days Battles on June 27, 1862, where he was bruised in the right side by canister. The second wound happened at Second Manassas when McGowan was hit in the thigh. McGowan suffered his worst wound at Chancellorsville. A Minié ball severely injured McGowan's leg below the knee. Although he kept the leg, it was not until February 1864 that he was able to return to field command. McGowan received his final wound at Spotsylvania where he was hit and suffered a minor wound to the forearm.[5][2]
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Returning to Abbeville after the war ended, McGowan was elected to Congress as a member of the Conservative Party, but refused his seat. He became a leader in the fight against 'carpetbagger' influences in the state's legislature. He was elected as an associate justice of the South Carolina Supreme Court in 1879 and served there until July 1894.[2]
Death[edit]
McGowan died in Abbeville August 9, 1897 and was buried there in Upper Long Cane Cemetery.[2]
See also[edit]Notes[edit]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Samuel_McGowan_(general)&oldid=948656578'
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In a refreshing change of pace, the designers of Robert E. Macromedia flash professional 8 mac download free. Lee: Civil War General approach the venerable genre of Civil War games with an eye toward providing the player with something a little bit different. The standard victory conditions of simply occupying certain terrain or towns at the end of a set number of turns isn't what this game is all about. Instead, you step into the shoes of the most famous Confederate general, Robert E. Lee, and attempt to lead the Army of Northern Virginia through individual scenarios or a full campaign and try to change the course of history. The victory conditions vary from scenario to scenario and include such goals as elimination of Union leaders, simple survival or even just dislodging the enemy from certain positions. Of course, the standard occupation of key locations does occur but it is not the overriding objective in all cases.
The strength of the game is evident on several fronts. For example, player customization before battle commences allows for a varied approach and ranges from commanding single battles to a full eight scenario campaign or you can choose to play any two consecutive days of the 3-day Gettysburg battle. You can choose to fight for either the Union or the Confederacy except in campaign mode where you are limited to leading only the southern forces. The campaign includes an innovative 'what if' scenario featuring the Rebel forces invading Washington, D. C.
Control of forces in this turn-based game is at several unit levels including cavalry, infantry, artillery and specialists. Each has bona fide strengths and weaknesses, attributes and abilities. You'll need to be very cognizant of terrain features and limitations during battle and use them as part of your overall strategy. Morale and maneuvering play large parts in successfully employing your forces as does stamina and awareness of enemy positions. It's advisable to play the tutorial to get a feel for how the computer AI fares (very well, actually) although it does have a weakness or two which can be exploited. The synergy between the various units is one element that stands out in the game. Equipment, reserves, effectiveness of certain types of weapons, offensive and defensive positioning, commander strengths and weaknesses and strategic planning are major factors that help determine the outcome of battles.
The interface in Robert E. Lee: Civil War General is a simple but highly effective point-and-click system used in conjunction with keyboard hot key implementation. There are three levels of difficulty to choose from and the challenge of the campaign mode is extremely satisfying (especially for those fans who want to try their hand at changing the course of history). But most of all, game play is absorbing and enjoyable with strategic and tactical decision making at a premium. For fans of the greatest war ever fought on American soil, Robert E. Lee: Civil War General is a quality product featuring solid game play, a high degree of historical accuracy and superb background notes in the manual.
Graphics: In-game artwork by famous Civil War artist Mort Künstler and the video scenes of battle (taken of CW reenactments) by Jay Wertz add tremendous value to the game. Terrain is well developed and plays a part in the game. Troop formations are easily identified once you learn all 19 of the variations (3 formations for each unit type and one for specialists) and the unit information displays are clear and concise. For example, the simple depiction of a unit's morale is shown in four stages from high to low. At the highest level, a picture of a soldier standing straight with both hands on his hips, the next level shows him with only one hand on his belt buckle, the third has him hanging his head with a hand over his face and hat in the other hand at his side and the lowest morale shows him with his hat flying off as he runs away from you. Similar graphics depict organization and health levels and the information panel is nicely designed for ease of use and recognition.
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Replay Value: If at first you don't succeed (and even if you do), maneuvering the forces and planning varieties of strategy lend plenty of replay value. The game is not a short walk in the park, however, and will require some dedicated game playing time to reap the benefits of the entire spectrum of game play.
Strategic turn-based wargame focussed on the North American civil war. The game is campaign-based and links eight major battles into a single campaign where you decide the fate of the confederation. Includes simulations of actual historical battles such as Antietam, Gettysburg, etc. as well as a fictional assault on Washington D.C.
Uses traditional top-down 2d graphics for the tactical maps, and the game includes a series of fmv clips re-enacting battles, charges, etc. that play upon specific actions.
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